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AetherIdle

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Devlog

  • Fishing Locations, Smithing Expansion, and UI Cleanup
    January 10, 2026 by BloodyBelgian#idle, #Incremental, #Crafting, #RPG, #Singleplayer
    This update was about making the game feel more intentional and less “placeholder.” A few areas were drifting in style and flow, so I focused on unifying them. ** Fishing now feels like a world, n... Continue reading
  • Camp + Workshop Update
    January 04, 2026 by BloodyBelgian
    1
    The core skill UI is hooked up (Woodcutting, Mining, Smithing, Cooking, Combat). Camp buildings are in with upgrades. The Workshop is live with tool tiers and NPCs. NPC dialog system is in (Bran Oakfe... Continue reading
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